* Solve 2015:16 "Aunt Sue" * Make 2023:08 future compatible Code used to work with another version of python. * Solve 2015:17 "No such Thing as Too much" * Solve 2015:18 "Like a GIF For Your Yard" Also solve 2015:06 just in case, was just a ref in the end. * Solve 2015:19 "Medicine for Rudolph" * Solve 2015:20 "Infinite Elves and Infinite Houses" * Solve 2023:21 "RPG Simulator 20XX" * Solve 2015:22 "Wizard Simulator 20XX" * Solve 2015:23 "Opening the Turing Lock" * Solve 2015:25 "Let it Snow" Wrote p2rc and rc2p just for academic purposes. Puzzles could be solved anyway. * Solve 2015:24 "Hangs in the Balance" --------- Co-authored-by: Anders Englöf Ytterström <anders@playmaker.ai>
50 lines
1.1 KiB
Python
50 lines
1.1 KiB
Python
import re
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from itertools import combinations
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from math import prod
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from solutions import BaseSolution
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class Solution(BaseSolution):
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input_file = "24.txt"
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def __str__(self):
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return "Day 24: Hangs in the Balance"
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def solve(self, pi):
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o = self._solve(pi)
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return o[0]
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def solve_again(self, pi):
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o = self._solve(pi)
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return o[1]
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def _solve(self, pi):
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p12 = []
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for g in [3, 4]:
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w = [int(s) for s in re.findall(r"\d+", pi)]
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gs = sum(w) // g
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c = []
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for r in range(len(w)):
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for n in combinations(w, r=r):
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if sum(n) == gs:
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c.append(n)
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if c:
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break
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p12.append(min(map(prod, c)))
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return p12
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def parse_input(self, data):
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return data.strip()
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if __name__ == "__main__":
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solution = Solution()
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solution.show_results()
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dummy = """
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1,2,3,4,5,7,8,9,10,11
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""".strip()
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solution.solve(dummy)
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# solution.solve_again(dummy)
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