* Solve 2015:16 "Aunt Sue" * Make 2023:08 future compatible Code used to work with another version of python. * Solve 2015:17 "No such Thing as Too much" * Solve 2015:18 "Like a GIF For Your Yard" Also solve 2015:06 just in case, was just a ref in the end. * Solve 2015:19 "Medicine for Rudolph" * Solve 2015:20 "Infinite Elves and Infinite Houses" * Solve 2023:21 "RPG Simulator 20XX" * Solve 2015:22 "Wizard Simulator 20XX" * Solve 2015:23 "Opening the Turing Lock" * Solve 2015:25 "Let it Snow" Wrote p2rc and rc2p just for academic purposes. Puzzles could be solved anyway. * Solve 2015:24 "Hangs in the Balance" --------- Co-authored-by: Anders Englöf Ytterström <anders@playmaker.ai>
51 lines
1.2 KiB
Python
51 lines
1.2 KiB
Python
from collections import defaultdict
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from solutions import BaseSolution
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import re
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from random import shuffle, choice
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class Solution(BaseSolution):
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input_file = "19.txt"
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def __str__(self):
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return "Day 19: Medicine for Rudolph"
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def solve(self, pi):
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ml, s = pi.split("\n\n")
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o = set()
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for l in ml.splitlines():
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k, v = l.split(" => ")
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for mo in re.finditer(k, s):
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a, b = mo.span()
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o.add(s[:a] + v + s[b:])
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return len(o)
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def solve_again(self, pi):
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m = {}
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ml, e = pi.split("\n\n")
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for l in ml.splitlines():
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k, v = l.split(" => ")
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m[v] = k
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p2 = 0
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while p2 == 0:
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s = e
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c = 0
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os = ""
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keys = list(m.keys())
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shuffle(keys)
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while os != s:
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os = s
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for k in keys:
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while k in s:
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c += s.count(k)
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s = s.replace(k, m[k])
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p2 = int(s == "e") * c
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return p2
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def parse_input(self, data):
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return data.strip()
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if __name__ == "__main__":
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solution = Solution()
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solution.show_results()
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