178 lines
4.2 KiB
Elixir
178 lines
4.2 KiB
Elixir
defmodule Aoc.Solution.Day08 do
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import Aoc.Utils
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@name "Day 8: Treetop Tree House"
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@behaviour Solution
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@impl Solution
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def get_name, do: @name
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@impl Solution
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def present(solution), do: "#{solution} trees are visible"
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@impl Solution
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def present_again(solution), do: "Highest scenic score possible is #{solution}"
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@impl Solution
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def parse!(raw) do
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raw
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|> split_lines()
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|> Enum.map(fn line -> String.codepoints(line) |> Enum.map(&String.to_integer/1) end)
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end
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@impl Solution
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def solve(map) do
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find_visible(map)
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end
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@impl Solution
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def solve_again(map) do
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scenic_scores(map)
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|> MapSet.to_list()
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|> Enum.max()
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end
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def find_visible(map) do
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{h, w} = _map_size(map)
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count_visibles(map, 0, 0, h, w, 0)
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end
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def count_visibles(_map, y, _x, h, _w, count) when y == h do
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count
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end
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def count_visibles(map, y, x, h, w, count) when x == w do
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count_visibles(map, y + 1, 0, h, w, count)
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end
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def count_visibles(map, y, x, h, w, count) do
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if visible?(map, y, x, h, w) do
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count_visibles(map, y, x + 1, h, w, count + 1)
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else
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if Enum.zip(map) |> Enum.map(&Tuple.to_list/1) |> visible?(x, y, w, h) do
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count_visibles(map, y, x + 1, h, w, count + 1)
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else
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count_visibles(map, y, x + 1, h, w, count)
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end
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end
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end
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def visible?(_map, y, _x, _h, _w) when y == 0 do
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true
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end
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def visible?(_map, y, _x, h, _w) when y == h - 1 do
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true
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end
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def visible?(_map, _y, x, _h, _w) when x == 0 do
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true
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end
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def visible?(_map, _y, x, _h, w) when x == w - 1 do
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true
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end
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def visible?(map, y, x, _h, _w) do
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value = Enum.at(map, y) |> Enum.at(x)
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{l, r} = Enum.at(map, y) |> Enum.split(x)
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r = Enum.drop(r, 1)
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Enum.max(l) < value or Enum.max(r) < value
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end
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def scenic_scores(map) do
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{h, w} = _map_size(map)
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scenic_score(map, Enum.zip(map) |> Enum.map(&Tuple.to_list/1), 0, 0, h, w, MapSet.new())
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end
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def scenic_score(_lr_map, _tb_map, y, _x, h, _w, scores) when y == h do
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scores
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end
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def scenic_score(lr_map, tb_map, y, x, h, w, scores) when x == w do
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scenic_score(lr_map, tb_map, y + 1, 0, h, w, scores)
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end
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def scenic_score(lr_map, tb_map, y = 0, x, h, w, scores) do
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zero_score(lr_map, tb_map, y, x, h, w, scores)
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end
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def scenic_score(lr_map, tb_map, y, x = 0, h, w, scores) do
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zero_score(lr_map, tb_map, y, x, h, w, scores)
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end
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def scenic_score(lr_map, tb_map, y, x, h, w, scores) when x == w - 1 do
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zero_score(lr_map, tb_map, y, x, h, w, scores)
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end
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def scenic_score(lr_map, tb_map, y, x, h, w, scores) when y == h - 1 do
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zero_score(lr_map, tb_map, y, x, h, w, scores)
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end
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def scenic_score(lr_map, tb_map, y, x, h, w, scores) do
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value = Enum.at(lr_map, y) |> Enum.at(x)
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{l, r} = lr(lr_map, y, x)
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{t, b} = lr(tb_map, x, y)
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%{pos: {y, x}, value: value}
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score =
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[t, r, b, l]
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|> Enum.map(fn trbl -> view_distance(trbl, value) end)
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|> Enum.product()
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scenic_score(lr_map, tb_map, y, x + 1, h, w, MapSet.put(scores, score))
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end
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def zero_score(lr_map, tb_map, y, x, h, w, scores) do
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scenic_score(lr_map, tb_map, y, x + 1, h, w, MapSet.put(scores, 0))
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end
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def lr(map, y, x) do
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{l, r} = Enum.at(map, y) |> Enum.split(x)
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{Enum.reverse(l), Enum.drop(r, 1)}
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end
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def _map_size(map) do
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h = Enum.count(map)
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w = List.first(map) |> Enum.count()
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{h, w}
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end
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@doc """
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Calculate the trees that can be seen in a given direction.
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## Examples
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iex> Aoc.Solution.Day08.view_distance([3], 5)
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1
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iex> Aoc.Solution.Day08.view_distance([5, 2], 5)
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1
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iex> Aoc.Solution.Day08.view_distance([1, 2], 5)
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2
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iex> Aoc.Solution.Day08.view_distance([3, 5, 3], 5)
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2
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iex> Aoc.Solution.Day08.view_distance([3, 3], 5)
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2
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iex> Aoc.Solution.Day08.view_distance([4, 9], 5)
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2
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"""
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def view_distance(list, value, count \\ 0)
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def view_distance([], _value, count) do
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count
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end
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def view_distance([nearest | _beyond], value, count) when value <= nearest do
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count + 1
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end
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def view_distance([_nearest | beyond], value, count) do
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view_distance(beyond, value, count + 1)
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end
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end
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