* Solve 2015:16 "Aunt Sue" * Make 2023:08 future compatible Code used to work with another version of python. * Solve 2015:17 "No such Thing as Too much" * Solve 2015:18 "Like a GIF For Your Yard" Also solve 2015:06 just in case, was just a ref in the end. * Solve 2015:19 "Medicine for Rudolph" * Solve 2015:20 "Infinite Elves and Infinite Houses" * Solve 2023:21 "RPG Simulator 20XX" * Solve 2015:22 "Wizard Simulator 20XX" * Solve 2015:23 "Opening the Turing Lock" * Solve 2015:25 "Let it Snow" Wrote p2rc and rc2p just for academic purposes. Puzzles could be solved anyway. * Solve 2015:24 "Hangs in the Balance" --------- Co-authored-by: Anders Englöf Ytterström <anders@playmaker.ai>
56 lines
1.5 KiB
Python
56 lines
1.5 KiB
Python
import re
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from collections import defaultdict
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from solutions import BaseSolution
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S = {
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"children": 3,
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"cats": 7,
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"samoyeds": 2,
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"pomeranians": 3,
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"akitas": 0,
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"vizslas": 0,
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"goldfish": 5,
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"trees": 3,
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"cars": 2,
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"perfumes": 1,
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}
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class Solution(BaseSolution):
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input_file = "16.txt"
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def __str__(self):
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return "Day 16: Aunt Sue"
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def parse_input(self, data):
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return data.strip()
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def solve(self, puzzle_input):
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s = defaultdict(int)
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for i, l in enumerate(puzzle_input.splitlines(), 1):
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for kv in re.findall(r"\w+: \d+", l):
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k, v = kv.split(": ")
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v = int(v)
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s[i] += 1 if k in S and S[k] == v else 0
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return max(s.items(), key=lambda x: x[1])[0]
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def solve_again(self, puzzle_input):
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s = defaultdict(int)
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for i, l in enumerate(puzzle_input.splitlines(), 1):
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for kv in re.findall(r"\w+: \d+", l):
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k, v = kv.split(": ")
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v = int(v)
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match k:
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case "cats" | "trees":
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s[i] += 1 if k in S and S[k] < v else 0
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case "pomeranians" | "goldfish":
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s[i] += 1 if k in S and S[k] > v else 0
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case _:
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s[i] += 1 if k in S and S[k] == v else 0
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return max(s.items(), key=lambda x: x[1])[0]
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if __name__ == "__main__":
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solution = Solution()
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solution.show_results()
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