* Solve 2015:16 "Aunt Sue" * Make 2023:08 future compatible Code used to work with another version of python. * Solve 2015:17 "No such Thing as Too much" * Solve 2015:18 "Like a GIF For Your Yard" Also solve 2015:06 just in case, was just a ref in the end. * Solve 2015:19 "Medicine for Rudolph" * Solve 2015:20 "Infinite Elves and Infinite Houses" * Solve 2023:21 "RPG Simulator 20XX" * Solve 2015:22 "Wizard Simulator 20XX" * Solve 2015:23 "Opening the Turing Lock" * Solve 2015:25 "Let it Snow" Wrote p2rc and rc2p just for academic purposes. Puzzles could be solved anyway. * Solve 2015:24 "Hangs in the Balance" --------- Co-authored-by: Anders Englöf Ytterström <anders@playmaker.ai>
36 lines
967 B
Python
36 lines
967 B
Python
from collections import defaultdict
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from itertools import combinations
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from solutions import BaseSolution
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class Solution(BaseSolution):
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input_file = "17.txt"
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def __str__(self):
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return "Day 17: No Such Thing as Too Much"
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def parse_input(self, data):
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return data.strip()
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def solve(self, puzzle_input, g=150):
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return self._solve(puzzle_input, g)[0]
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def solve_again(self, puzzle_input, g=150):
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return self._solve(puzzle_input, g)[1]
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def _solve(self, puzzle_input, g=150):
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buckets = sorted(list(map(int, puzzle_input.split())), reverse=True)
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t = 0
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r = defaultdict(int)
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for i in range(len(buckets)):
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for c in combinations(buckets, i):
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if sum(c) == g:
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t += 1
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r[i] += 1
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return t, min(r.items(), key=lambda kv: kv[0])[1]
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if __name__ == "__main__":
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solution = Solution()
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solution.show_results()
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